However, some content such as islands may be in the distant future and we do not want to mislead people to believe that they would be coming soon, or in the exact state of the teaser. This is partially because content that is being added will likely be in the live game within a week of implementation. Much of the content we’ve worked on lately is not conducive to being in a teaser. I have plans to make these obtainable by unique methods not currently in the game, and they will remain in their current state until those features are ready. This question is usually directed at exotic weapons such as the Tanegashima and Katana. Eventually every item that is in the game (except the shoulder cape) will be obtainable. Development II (Minor Content / Questions) Sometime in this timeline we will also release a new series of expansion areas on Rupert, centered on treasure hunting and NPC combat. After this will be Ellesmere and then Albany. When it is complete, expect Stonemore to be done first, with new Redwood forests, a unique building style, and new towns & NPCs. I don’t plan to compromise by deleting the houses or letting them be buried in terrain (or whatever other thing could get islands released sooner.) Therefore, we will still be waiting to release the remade islands until this feature is complete. Progress is mostly delayed by the lack of the house moving feature implementation by Fred. These are a priority and are still being worked on. – What is the status of new islands or remakes? Some of my prerequisites for the role to be reopened are bug fixes and balancing, completion of the tribes feature (not well planned out currently), likely a playtime limit, and more gameplay goals similar to colonist contracts. Ever since we released the native role this has been a concern, and we do not want new players to experience a hardcore, yet watered down version of the colonist experience as their sole perspective of the game. The main factor in the role being disabled for new players is a lack of content which would set the role apart from colonists. Natives will eventually be opened up to the general playerbase again. We still want to create it, but it will take time and resources that we would rather put towards other features, bug fixes, and general improvements. It is a massive task which will interface with most aspects of the game, and will change how the game is played for every player. We still have our assets and plans for them, but we believe that our original plan for implementation was not deeply thought out and would have left many gaps for development as well as gameplay involving the feature. BDLazarus – Moderation, Community Management.Spartan_N85 (Klay) – Modeling, Programming.Terabyl (Mason) – Game Design, Programming, Environment, Writing.– Who is on the Northwind development team? Thanks to the fine members of the Turtle Patrol for submitting questions for the FAQ! This FAQ is written by me, Terabyl, but here is a message from Fred regarding his thoughts on the state of the game’s development: Until then, we will continue to do the usual holiday updates and sprinkle in new content where we can, such as the new guild items. Currently, we expect to have more time and hands-on-deck after Fred graduates from university in Spring 2023. We still aim to release new content, bug fixes, and optimizations as time goes on. The future of Northwind will generally proceed as it has over the past three years.
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